Sunday · Session Zero & One

Phandalin

Everything you need behind the screen on Sunday, in the order you need it. Five hours, four players, two of whom have never held a d20. Phandelver and Below: The Shattered Obelisk, 2014 rules, English at the table.

T+0:00 Not started
You should be on Press start when everyone sits down
I

The five hours

Timings are a spine, not a cage. The one rule worth holding to is that play starts before the three hour mark. Jeroen and Sam's cousin came to play D&D, not to hear about it.

T+0:0015 MIN

Sit down, dice out, drinks poured

Hand the two new players dice and let them roll for nothing. Everyone touches a d20 before anything official happens.

T+0:1515 MIN

What this game actually is

For Jeroen and the cousin. You describe a world, they say what they do, dice settle what's uncertain. Roll one d20 against a made-up DC 12 so they see the whole loop once.

T+0:3040 MIN

Session zero

Schedule, tone, table norms, what everyone wants. Full agenda in section II. Watch the clock here, this is the part that eats sessions.

T+1:1060 MIN

Build the characters

Hilze sits with one new player, Sam with the other. You float, answer questions, and tie each character to Phandalin or to Gundren Rockseeker before they stand up.

T+2:1015 MIN

Break. Real one. Stand up.

Use it to skim the ambush page one last time.

T+2:2515 MIN

How a fight works

Initiative, move, action, bonus action. Then run one practice round against an imaginary training dummy so nobody's first real turn is also their first turn ever.

T+2:4075 MIN

The Triboar Trail

The wagon, the job from Gundren, the two dead horses on the road, the goblin ambush. See section IV before you run it.

T+3:5550 MIN

Cragmaw trail or into town

Follow the tracks to the hideout, or push the wagon on to Phandalin and meet Toblen at the Stonehill Inn. Let them choose. Cut this block if you're running late, and end on the ambush instead.

T+4:4515 MIN

Land the plane

Stop on something unresolved. One question each, lock the next date in the group chat before anyone puts their coat on.

II

Session zero, forty minutes

Tick these off as you go. Anything not ticked by T+1:10 gets moved to the group chat.

III

The rails

You own most of the 5e shelf. That is a problem on Sunday, not an asset. Two of your four players have never made a character, and every extra book is another forty options in front of someone who cannot yet read a stat block.

The call

Run 2014 rules. One Player's Handbook for the build, Xanathar's and Tasha's open for subclasses only, everything else closed until level 4.

ElementSunday
Ruleset2014 5eThe book is written in it. Every stat block, DC and encounter budget assumes it.
SpeciesPlayer's Handbook onlyAll nine fit the Sword Coast without a word of explanation.
ClassesThe twelve from the PHB
SubclassesPHB, Xanathar's, Tasha'sSam and Hilze will want these. New players take a PHB one.
BackgroundsPHB, or invent one with youBest hook you have. Tie at least two of them to Phandalin.
Feats & multiclassOff at level 1, revisit at 4
Everything elseClosed for nowStrixhaven, Planescape, Book of Many Things, the Fizban's and Bigby's player options, Radiant Citadel, Heroes of Faerûn. Not banned. Just not on day one.
Your sideAll of itVolo's, Mordenkainen's, Fizban's, Bigby's, the Epic Monster Cards, the Dungeon Tiles. Nobody gets a vote on what you put in front of them.

Why not the 2024 rules

Four reasons, in order of weight. You have not played in a while, so relearning what you already know beats learning something new with two days' notice. The adventure is a 2014 book cover to cover. Running 2024 properly wants the 2024 Player's Handbook, the 2024 Dungeon Master's Guide and the 2025 Monster Manual on the table, and those were not on the shelves you photographed. And the two editions do not cleanly mix: the designers' own guidance is that if a class, species, feat or spell has a 2024 version and you are in a 2024 game, you use the 2024 one, which drops a chunk of your Tasha's and Xanathar's options into a grey zone nobody wants to argue about at session one.

Revisit it between campaigns, or at a natural break. Not this weekend.

Four safe picks for the two new players

Offer these by feel, not by name. "Do you want to hit things, heal people, sneak around, or be very angry?"

Champion Fighter

Hit it. Crit on 19 and 20. The lowest-admin character in the game and never boring in play.

Life Cleric

Healing matters enormously at level 1 in this adventure. A handful of spells, all of them obvious.

Thief Rogue

One extra rule, sneak attack, and it feels incredible the first time it lands.

Berserker Barbarian

Rage, swing, very hard to kill. Perfect for someone nervous about getting it wrong.

Steer a first-timer away from wizard, druid, warlock and monk on Sunday. Not because they're bad, because they each hand a beginner a second rules system to learn on top of the first.

IV

At the table

Which language

English, the group already said so. Two things that make it work. First, the beginners get a standing permission, said out loud in session zero: anyone can drop into Dutch at any moment, mid-sentence, no comment from anyone. That's what Hilze meant and it's the right rule. Second, the boxed text. Read it beforehand, then tell them what's there in your own words. Reading it cold off the page is the one thing that makes a first-time DM sound like a first-time DM.

Mechanics and names stay English regardless. Phandalin is Phandalin. Gundren Rockseeker keeps his name. Roleplay can flip to Dutch whenever it wants to.

The ambush, and not killing anyone

Four goblins, AC 15, 7 hit points each, hitting for 1d6+2. That drops a level 1 wizard in two swings, and this encounter has a reputation for exactly that.

Hold this in your head

Goblins are cowards and the book says so. They shoot from cover, and when two of them go down the rest break and run. That is not you going soft, that is you running them correctly.

If someone does drop, a goblin dragging an unconscious character off toward Cragmaw Hideout is a better Sunday than a dead level 1 character belonging to someone who has played D&D for ninety minutes. The rescue writes your next two sessions for free.

And if they stop at the dead horses and look around, just give them the tracks. Don't gate the plot behind a roll in the first hour.

When it goes sideways

You don't know a rule
"I'm ruling it this way for now, we'll check after." Then move. Never open a book mid-fight.
Nobody does anything
Ask one player directly. "Jeroen, what does he do?" Silence is almost always politeness, not boredom.
A scene dies
Cut. "An hour later, you're at the gates of Phandalin." Nobody has ever complained about this.
You forgot a name
Have five spare names written down. Every NPC was always already called something.
Hilze knows it better
"Good catch, we'll use that" or "noted, doing it my way tonight". Both are correct. Pick one, don't negotiate.
You're panicking
Silence is allowed. Take the beat. Look at your notes. They think you're building tension.
V

Before Sunday

It's Friday. This is the whole list.

The Hilze conversation

He is the one real variable at this table. A veteran who also DMs will either be your best asset or a second voice at the screen, and which one you get is decided by whether you ask him for something specific. So ask.

"I want you to be my co-pilot, not my rules lawyer. Sit next to one of the new guys and help them through their turns. If I get a rule wrong, tell me after the scene, not during, unless someone's about to die from it."

People like being handed a job, and he will take this one seriously.

The group message

For the chat tonight. Fill in the two names and the time.

Yo, zondag is het zover. Ik ben DM en we gaan Phandelver and Below spelen. Jeroen en [neef], jullie hoeven echt niks voor te bereiden of te kunnen. We maken zondag samen jullie character, dat kost een uurtje, en daarna gaan we gewoon spelen. Als je toch alvast wil snuffelen, kijk even een video van 10 min over hoe dnd werkt, meer is niet nodig. Sam en Hilze, als jullie al een idee hebben hoor ik het graag. We doen gewoon 5e (de oude, niet de 2024 versie). Alles uit de Players Handbook, subclasses uit Xanathar en Tasha mag ook. De rest houden we er even buiten tot we een paar levels verder zijn. We beginnen [tijd] en reken op een uur of 5. Neem wat te drinken mee.

For the newcomers, the free official basic rules are worth a link if they want more: the 2014 Basic Rules on D&D Beyond or the free player's PDF. Do not make it homework. Nobody has ever been made to enjoy D&D more by reading first.